iPhone Classroom - Thesis Paper (draft)

Why (Motivation)

  • Worked in the mobile phone market for years
  • iPhone’s new paradigm in user interaction allows for new kinds of applications 
  • Open up a school in Brazil - interest in education
  • DYI culture
  • Could a cell phone be a platform for just in time learning?

What (Description)

  • Innovative use of proven educational methods combined with leading edge technology that is not yet a standard but might very well be the model of all future similar devices.
  • A curriculum designed for a mobile platform
  • A program to teach photography on a cell phone
  • Life long learning on the iPhone
  • How to, Want to, Need to, Just in Time
  • Self paced, interactive, participatory, useful, fun
  • Modular learning anywhere, anytime, anyone.

How (Future Implementation)

  • iPhone native application

  • Class creation tool

  • Other lessons that would effectively utilize this platform’s advantages:

  • Car user guides (changing tires, setting the clock)

  • Wood working tutorials

  • Music lessons/tutorials

  • Video making tutorials

  • Translation tool

  • Creative writting

  • Museum guides

  • Tourist guide application

  • Standardized tests practice

Who (Target Audience)

  • Learners with iPhones
  • Teachers who want to innovate

Where (User Scenarios)

  • Learner driven - already has the motivation to learn

  • Could also be used in a classroom environment

  • Connectivity, sync, and control for professors on student’s assignments

  • Sharing assignments, notes, and comments between students

When (Market opportunities)

  • Not the standard but offers a basis for future similar platforms

  • iPhone Classroom platform - create your own lesson

  • SWOT analysis

  • Strengths:

  • Be the first / early adopter

  • Interface

  • Mac OS programmer base

  • Portability to Mac OS

  • Modularity

  • Connectivity

  • Ease of use

  • Weaknesses:

  • Cost

  • Not a market standard

  • Easy to copy

  • Opportunities

  • Platform for a broader application

  • Research in this new interface/interaction mode

  • Wikipedia for learning meets Instructables

  • Threats

  • Other competing platforms

  • Cost

  • Laptop could become small and cheap enough to act as a subsititute

Conclusions

  • User testing results
  • Future development potentials

Project URLs

References

Legacy links from the original WordPress post