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iPhone Classroom - Thesis Paper

iPhone Classroom

  • Innovative use of proven educational methods combined with leading edge technology that is not yet a standard but might very well be the model of all future similar devices.
  • A life long learning curriculum designed for a mobile platform
  • How to, Want to, Need to, Just in Time Learning
  • Self paced, interactive, participatory, useful, fun
  • A program to teach photography on the iPhone
  • Modular learning anywhere, anytime, anyone.
  • Learner driven - already has the motivation to learn

Is this Finally it?

  • Worked in the mobile phone market for years

  • Designing for ultimate constraints - going back to the web’s early times

  • iPhone’s new paradigm in user interaction allows for new kinds of applications 

  • Surprisingly big DYI culture in the US compared to Latin America and maybe Europe.

  • Could a cell phone be a platform for just in time learning?

  • Open up a school in Brazil - interest in education

  • Huge market - OLPC exemplifies this

  • New generation of phones - this is the worst it’s going to get

  • Not the standard but offers a basis for future similar platforms

The Prototype

  • iPhone native application

  • Photography class

  • Other lessons that would effectively utilize this platform’s advantages:

  • Car user guides (changing tires, setting the clock)

  • Setting up your tent

  • Survival skills

  • Wood working tutorials

  • Music lessons/tutorials

  • Video making tutorials

  • Translation tool

  • Creative writting

  • Museum guides

  • Tourist guide application

  • Standardized tests practice

  

The Big Picture

  • iPhone Classroom platform

  • Create your own lesson

  • Next catalog of courses

  • Could also be used in a classroom environment

  • Connectivity, sync, and control for professors on student’s assignments

  • Sharing assignments, notes, and comments between students

  • SWOT analysis

  • Strengths:

  • Be the first / early adopter

  • Interface

  • Mac OS programmer base

  • Portability to Mac OS

  • Modularity

  • Connectivity

  • Ease of use

  • Weaknesses:

  • Cost

  • Not a market standard

  • Easy to copy

  • Opportunities

  • Platform for a broader application

  • Research in this new interface/interaction mode

  • Wikipedia for learning meets Instructables

  • Threats

  • Other competing platforms

  • Cost

  • Laptop could become small and cheap enough to act as a subsititute

Project URLs 

References

NOTES:

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Shifting landscapes

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