National Education Technology Plan
- Focus on technology but need to use it for PD
Understanding by Design
- Backwards design or backwards planning
- Clear learning objectives
- How could we incorporate game design practices into education?
Computer Criticism vs. Technocentric Thinking
- Ed Tech is not the silver bullet – must come with pedagogy and PD
In-Game, In-Room, In-World
- Kids learn plenty from each other
- Kidification of education
The Perils and Promises of Praise
- Growth mindset
- Constructive praise – effort and process not ability itself (you’re so smart!)
Four-Phase Model of Interest Development
- Model
- Triggered Situational Interest
- Maintained Situational Interest
- Emerging Individual Interest
- Well Developed Individual Interest
- Teacher’s interest is probably best predictor of effective teaching
- Teacher’s role is to provide:
- Positive feelings
- Generate curiosity
- Provide opportunities
- Guide on research
The New Coviewing
- Joint Media Engagement
- Design Guide
- Mutual engagement
- Dialogue inquiry
- Co-creation
- Boundary crossing
- Intention to develop
- Focus on content, not control
- Challenges
- Parents too busy
- Parents unaware of needs
- Don’t enjoy the same content
- Desired interactions not always triggered
- Little continuity into other family activities
- Distraction are always present
- Design principles
- Kid driven
- Multiple plains of engagement
- Differentiation of roles
- Scaffolds to scaffold
- Trans media storytelling
- Co-creation
- Fit
- “What goes on between people around media can be as important as what is designed into the media”
Teachable Agents and the Protégé Effect
- Care more about pleasing others than oneself, so having someone you need to help enhances learning through teaching this person
Tangible Bits: Beyond Pixels
- Tangible User Interfaces
Horizon Reports
- re-teaching our teachers how and what to teach