National Education Technology Plan
- Focus on technology but need to use it for PD
 
Understanding by Design
- Backwards design or backwards planning
 - Clear learning objectives
 
- How could we incorporate game design practices into education?
 
Computer Criticism vs. Technocentric Thinking
- Ed Tech is not the silver bullet – must come with pedagogy and PD
 
In-Game, In-Room, In-World
- Kids learn plenty from each other
 - Kidification of education
 
The Perils and Promises of Praise
- Growth mindset
 - Constructive praise – effort and process not ability itself (you’re so smart!)
 
Four-Phase Model of Interest Development
- Model
- Triggered Situational Interest
 - Maintained Situational Interest
 - Emerging Individual Interest
 - Well Developed Individual Interest
 
 - Teacher’s interest is probably best predictor of effective teaching
 - Teacher’s role is to provide:
- Positive feelings
 - Generate curiosity
 - Provide opportunities
 - Guide on research
 
 
The New Coviewing
- Joint Media Engagement
 - Design Guide
- Mutual engagement
 - Dialogue inquiry
 - Co-creation
 - Boundary crossing
 - Intention to develop
 - Focus on content, not control
 
 - Challenges
- Parents too busy
 - Parents unaware of needs
 - Don’t enjoy the same content
 - Desired interactions not always triggered
 - Little continuity into other family activities
 - Distraction are always present
 
 - Design principles
- Kid driven
 - Multiple plains of engagement
 - Differentiation of roles
 - Scaffolds to scaffold
 - Trans media storytelling
 - Co-creation
 - Fit
 
 - “What goes on between people around media can be as important as what is designed into the media”
 
Teachable Agents and the Protégé Effect
- Care more about pleasing others than oneself, so having someone you need to help enhances learning through teaching this person
 
Tangible Bits: Beyond Pixels
- Tangible User Interfaces
 
Horizon Reports
- re-teaching our teachers how and what to teach