The second draft is now much more complete with a new user scenario section, user testing scenario and interface screen shots… along with many modifications suggested by Nancy Hechinger, my thesis advisor.
iPhone Classroom – revision 2
iPhone Classroom
Here is the first video of the iPhone Classroom as a native iPhone Application – in other words – this is not a web page – this is a real iPhone application developed with the iPhone SDK and so on…
I used some web content here to make it easier to create new lessons – no need to recompile or reinstall the application to have the latest list of lessons and their content:
Saturday Photos
Gorgeous day – felt like summer – everyone was out and about. Went for a rollerblade ride at sunset along the Hudson River Park (West Side Drive) at took some pictures:
Thesis updates
Last Thursday in Thesis class we had to present a short version of our presentation with no text on the presentation:
Today I also finished the first draft of my thesis paper!
Official iPhone Application Developer
So I finally got approved to be an “official” iPhone Application Developer by Apple.
- Innovative use of proven educational methods combined with leading edge technology that is not yet a standard but might very well be the model of all future similar devices.
- A life long learning curriculum designed for a mobile platform
- How to, Want to, Need to, Just in Time Learning
- Self paced, interactive, participatory, useful, fun
- A program to teach photography on the iPhone
- Modular learning anywhere, anytime, anyone.
- Learner driven – already has the motivation to learn
Is this Finally it?
- Worked in the mobile phone market for years
- Designing for ultimate constraints – going back to the web’s early times
- iPhone’s new paradigm in user interaction allows for new kinds of applications
- Surprisingly big DYI culture in the US compared to Latin America and maybe Europe.
- Could a cell phone be a platform for just in time learning?
- Open up a school in Brazil – interest in education
- Huge market – OLPC exemplifies this
- New generation of phones – this is the worst it’s going to get
- Not the standard but offers a basis for future similar platforms
The Prototype
- iPhone native application
- Photography class
- Other lessons that would effectively utilize this platform’s advantages:
- Car user guides (changing tires, setting the clock)
- Setting up your tent
- Survival skills
- Wood working tutorials
- Music lessons/tutorials
- Video making tutorials
- Translation tool
- Creative writting
- Museum guides
- Tourist guide application
- Standardized tests practice
- iPhone Classroom platform
- Create your own lesson
- Next catalog of courses
- Could also be used in a classroom environment
- Connectivity, sync, and control for professors on student’s assignments
- Sharing assignments, notes, and comments between students
- SWOT analysis
- Strengths:
- Be the first / early adopter
- Interface
- Mac OS programmer base
- Portability to Mac OS
- Modularity
- Connectivity
- Ease of use
- Weaknesses:
- Cost
- Not a market standard
- Easy to copy
- Opportunities
- Platform for a broader application
- Research in this new interface/interaction mode
- Wikipedia for learning meets Instructables
- Threats
- Other competing platforms
- Cost
- Laptop could become small and cheap enough to act as a subsititute
- Project web-site:
- Presentations (most current first)
- Blog entries
- Thesis write up (this document)
References
- Books
- How People Learn – Donovan Bransford Pellegrino
- Cocoa Programming for Mac OS X
- Online photography courses
- Companies
- Apple
- OLPC
- Squeakland.org
- Bob Tinker – Concord Consortium
- Terc Exploratorium (C.I.L.T)
- Other references
- Low Residency Programs
- Martin Owen – School of Education na University of Wales, Bangor
- Graham Brown-Martin – Handheld Learning Ltd
NOTES:
iPhoneClassroom.com, .net, and .org
I could not believe my eyes when I saw that www.iphoneclassroom.com was available!!
iPhone Classroom – Thesis Paper (draft)
Why (Motivation)
- Worked in the mobile phone market for years
- iPhone’s new paradigm in user interaction allows for new kinds of applications
- Open up a school in Brazil – interest in education
- DYI culture
- Could a cell phone be a platform for just in time learning?
What (Description)
- Innovative use of proven educational methods combined with leading edge technology that is not yet a standard but might very well be the model of all future similar devices.
- A curriculum designed for a mobile platform
- A program to teach photography on a cell phone
- Life long learning on the iPhone
- How to, Want to, Need to, Just in Time
- Self paced, interactive, participatory, useful, fun
- Modular learning anywhere, anytime, anyone.
How (Future Implementation)
- iPhone native application
- Class creation tool
- Other lessons that would effectively utilize this platform’s advantages:
- Car user guides (changing tires, setting the clock)
- Wood working tutorials
- Music lessons/tutorials
- Video making tutorials
- Translation tool
- Creative writting
- Museum guides
- Tourist guide application
- Standardized tests practice
Who (Target Audience)
- Learners with iPhones
- Teachers who want to innovate
Where (User Scenarios)
- Learner driven – already has the motivation to learn
- Could also be used in a classroom environment
- Connectivity, sync, and control for professors on student’s assignments
- Sharing assignments, notes, and comments between students
When (Market opportunities)
- Not the standard but offers a basis for future similar platforms
- iPhone Classroom platform – create your own lesson
- SWOT analysis
- Strengths:
- Be the first / early adopter
- Interface
- Mac OS programmer base
- Portability to Mac OS
- Modularity
- Connectivity
- Ease of use
- Weaknesses:
- Cost
- Not a market standard
- Easy to copy
- Opportunities
- Platform for a broader application
- Research in this new interface/interaction mode
- Wikipedia for learning meets Instructables
- Threats
- Other competing platforms
- Cost
- Laptop could become small and cheap enough to act as a subsititute
Conclusions
- User testing results
- Future development potentials
Project URLs
- Presentations (most current first)
- http://docs.google.com/Presentation?id=dgr64jt5_146ccmdvfpb
- http://docs.google.com/Presentation?id=dgr64jt5_127cwjfq9fb
- http://docs.google.com/Presentation?id=dgr64jt5_107gbq33ccc
- http://docs.google.com/Presentation?id=dgr64jt5_72568db3k3
- Web Interface mock-up
- Blog entries
- Thesis write up (this document)
- Project web-site
References
- Books
- How People Learn – Donovan Bransford Pellgrino
- Online photography courses
- Companies
- OLPC
- Squeakland.org
- Bob Tinker – Concord Consortium
- Terc Exploratorium (C.I.L.T)
- www.wirelessgeneration.com
- Other references
- Low Residency Programs
- Martin Owen – School of Education na University of Wales, Bangor
- Graham Brown-Martin – Handheld Learning Ltd
Digital Imaging Reset Week 8
This week we talked about High Dynamic Range photography.
iPhone Classroom
So I’ve decided to really dive in into the iPhone Application development for my iPhone Classroom thesis project. What I had up to now was a web version – a prototype of the interface and user interaction. It did not give me the full extent of the iPhone’s interface capabilities, not to mention that you cannot turn the camera on from it. Pretty basic feature for a photography tutorial!
So I have been studying Apple’s Cocoa development environment (Objective-C) and the iPhone SDK. Slowly wrapping my head around the frameworks and how objects are handled and talk to each other within the iPhone environment. Very interesting and powerful.
I created these screen mock-ups to help me understand better all the elements I am going to have to build: