Why (Motivation)
- Worked in the mobile phone market for years
- iPhone’s new paradigm in user interaction allows for new kinds of applications
- Open up a school in Brazil – interest in education
- DYI culture
- Could a cell phone be a platform for just in time learning?
What (Description)
- Innovative use of proven educational methods combined with leading edge technology that is not yet a standard but might very well be the model of all future similar devices.
- A curriculum designed for a mobile platform
- A program to teach photography on a cell phone
- Life long learning on the iPhone
- How to, Want to, Need to, Just in Time
- Self paced, interactive, participatory, useful, fun
- Modular learning anywhere, anytime, anyone.
How (Future Implementation)
- iPhone native application
- Class creation tool
- Other lessons that would effectively utilize this platform’s advantages:
- Car user guides (changing tires, setting the clock)
- Wood working tutorials
- Music lessons/tutorials
- Video making tutorials
- Translation tool
- Creative writting
- Museum guides
- Tourist guide application
- Standardized tests practice
Who (Target Audience)
- Learners with iPhones
- Teachers who want to innovate
Where (User Scenarios)
- Learner driven – already has the motivation to learn
- Could also be used in a classroom environment
- Connectivity, sync, and control for professors on student’s assignments
- Sharing assignments, notes, and comments between students
When (Market opportunities)
- Not the standard but offers a basis for future similar platforms
- iPhone Classroom platform – create your own lesson
- SWOT analysis
- Strengths:
- Be the first / early adopter
- Interface
- Mac OS programmer base
- Portability to Mac OS
- Modularity
- Connectivity
- Ease of use
- Weaknesses:
- Cost
- Not a market standard
- Easy to copy
- Opportunities
- Platform for a broader application
- Research in this new interface/interaction mode
- Wikipedia for learning meets Instructables
- Threats
- Other competing platforms
- Cost
- Laptop could become small and cheap enough to act as a subsititute
Conclusions
- User testing results
- Future development potentials
Project URLs
- Presentations (most current first)
- http://docs.google.com/Presentation?id=dgr64jt5_146ccmdvfpb
- http://docs.google.com/Presentation?id=dgr64jt5_127cwjfq9fb
- http://docs.google.com/Presentation?id=dgr64jt5_107gbq33ccc
- http://docs.google.com/Presentation?id=dgr64jt5_72568db3k3
- Web Interface mock-up
- Blog entries
- Thesis write up (this document)
- Project web-site
References
- Books
- How People Learn – Donovan Bransford Pellgrino
- Online photography courses
- Companies
- OLPC
- Squeakland.org
- Bob Tinker – Concord Consortium
- Terc Exploratorium (C.I.L.T)
- www.wirelessgeneration.com
- Other references
- Low Residency Programs
- Martin Owen – School of Education na University of Wales, Bangor
- Graham Brown-Martin – Handheld Learning Ltd
http://www.handango.co.uk/PlatformProductDetail.jsp?siteId=172&platformId=5&productType=2&productId=220344
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