Engineering Education – Week 8.1 – Reading Notes

Ambrose, 2007, Chapter 3: “What Factors Motivate Students to Learn?”

  • Motivation -> towards a goal
    • Subjective: values of the goals
    • Expectancies: what do you expect out of it

Screen Shot 2016-05-15 at 3.48.10 PM.png

  • Goals
    • Multiple goals are usually in operation simultaneously
      • Conflicting, simultaneous, and even synergic goals – potentially reinforcing
    • Performance goals
      • “Performance goals involve protecting a desired self-image and projecting a positive reputation and public persona”
      • Two kinds
        • Performance-approach goals: focus on attaining competence
        • Performance-avoidant goals: focus on avoiding incompetence
    • Learning goals
      • Produce deeper understanding
    • Work-avoidant goals
      • Finish as fast as possible with minimum effort possible
    • Affective goals
    • Social goals
  • Values
    • Attainment value
      • Pleasure of getting there, making it to the next level
    • Intrinsic value / motivation
      • Do it for the sake of doing it
    • Instrumental value
      • Extrinsic rewards
  • Expectancies
    • Outcome expectancies
      • Positive or negative expectation of outcome
    • Efficacy expectancies
      • Belief of own’s capability of reaching the expected outcome
    • Students attribution to success
      • More likely to succeed when
        • Internal causes (talents, ability)
        • Controllable (effort, persistence)
      • Less likely to succeed when
        • External causes (easy task)
        • Uncontrollable causes (luck)
  • Context / environment
    • Supportive environment + values + efficacy expectancies
      • “Thus, our framework for understanding motivation suggests that if a goal is valued and expectancies for success are positive and the environment is perceived to be supportive, motivation will be highest.”

Screen Shot 2016-05-15 at 4.29.57 PM.png

  • Strategies
    • Establish Value
      • Connect material to student’s interests
      • Provide authentic, real world tasks
      • Show relevance to student’s current academic lives
      • Demonstrate the relevance of higher-level skills
      • Identify and reward what you value
      • Show your own passion and enthusiasm about the discipline
    • Positive Expectancies
      • Ensure alignment of objectives, assessments, and instructional strategies
      • Proper level of challenge
      • Early success opportunities
      • Articulate expectations
      • Provide rubrics
      • Targeted feedback
      • Be fair
      • Educate students about the ways we explain success and failure
      • Describe effective strategies
      • Provide flexibility and control
      • Give students an opportunity to reflect

BJ Fogg, 2009, “A Behavior Model for Persuasive Design”

  • The Fogg Behavior Model (FBM)
    • For a person to perform a target behavior they must:
      • Be sufficiently motivated
      • Have the ability to perform the behavior
      • Be triggered to perform the behavior

  • Core Motivators
    • Pleasure / Pain
    • Hope / Fear
    • Social Acceptance  / Rejection
  • Elements of Simplicity
    • Time
    • Money
    • Physical effort
    • Brain cycles
    • Social deviance
    • Non-routine
  • Trigger types
    • Spark as a trigger
    • Facilitator as a trigger
    • Signal as a trigger

BJ Fogg, 2009, “The Behavior Grid: 35 Ways Behavior Can Change”

  • Behavior Grid
    • How to study and design persuasive technologies
    • Horizontal axis
      • Types of behavior change
    • Vertical axis
      • Schedule

Screen Shot 2016-05-16 at 2.07.08 PM

Screen Shot 2016-05-16 at 2.08.15 PM