Tech 4 Learners – Final – Learning Tool Evaluation

Assignment Choose any digital learning tool currently on the market.  Explore it, poke at it, twist it and see if you can break it (in a pedagogical sense, not a technical one).  When you have a good sense of what it does, write a description of the tool, including the intended learners, content, and approach to learning.  What are its strengths and weaknesses?  How should it be evaluated? How could it be improved or extended?  2-3 pages Response Synopsis Udemy is an online course marketplace who’s mission is to “help anyone learn anything” according to their website which also states … Continue reading “Tech 4 Learners – Final – Learning Tool Evaluation”

Tech 4 Learners – Final – Pedagogical Compass

Assignment:  A compass is a tool that allows us to orient to different directions, charting a course toward whatever destination we have chosen. For this section of the final, you will create a tool to organize the different concepts covered in this class.  In addition, it should allow us to “map” different EdTech products in some way as well as to guide those who use it toward effective learning experiences. This is a very open-ended assignment, which can be creatively interpreted.  Use it to push your thinking about how these concepts fit together! It can be visual, or even physical, if you … Continue reading “Tech 4 Learners – Final – Pedagogical Compass”

Tech 4 Learners – Final – Advice to a Future Learning Tool Designer

“Activities, tasks, functions, and understandings do not exist in isolation; they are part of broader systems of relations in which they have meaning. These systems of relations arise out of and are reproduced and developed within social communities, which are in part systems of relations among persons. The person is defined by as well as defines these relations. Learning thus implies becoming a different person with respect to the possibilities enabled by these systems of relations. To ignore this aspect of learning is to overlook the fact that learning involves the construction of identities.” (Lave and Wenger, 1991, Ch. 2) … Continue reading “Tech 4 Learners – Final – Advice to a Future Learning Tool Designer”

Tech 4 Learners – Final – Notes

Reading Notes National Education Technology Plan Focus on technology but need to use it for PD Focus Areas: Learning Assessment Teaching Infrastructure Productivity Understanding by Design Backwards design or backwards planning Clear learning objectives How could we incorporate game design practices into education? Computer Criticism vs. Technocentric Thinking Ed Tech is not the silver bullet – must come with pedagogy and PD In-Game, In-Room, In-World Kids learn plenty from each other Kidification of education  The Perils and Promises of Praise Growth mindset Constructive praise – effort and process not ability itself (you’re so smart!) Four-Phase Model of Interest Development Model … Continue reading “Tech 4 Learners – Final – Notes”

Tech 4 Learners – Final – Reflection on Design Project

1. Product/prototype Our target learner was Achu, a calm and smiley 12 year old boy who is fond of playing basketball, watching HotWheels videos on YouTube and painting. He follows instructions well yet rarely initiates activities on his own. That is also the case with communicating with others, unless he needs to go to the bathroom or needs more paint for example. He responds to questions but is not always sure about his answer. He often repeats the last words heard when answering. Our impression was that he knows the answer yet has trouble externalizing it appropriately. We immediately focused on … Continue reading “Tech 4 Learners – Final – Reflection on Design Project”

Tech 4 Learners – Week 10 – Class Notes

6 Hats in a group Everyone wears the same hat at the same time, but could be assigned to a team member in a more permanent role. Cheerleader Critic Emotion regulator Fact-finder Creative ideator Manager Each hat has a color: (Wikipedia) Managing – Blue – what is the subject? what are we thinking about? what is the goal? Information – White – considering purely what information is available, what are the facts? Emotions – Red – intuitive or instinctive gut reactions or statements of emotional feeling (but not any justification) Discernment – Black – logic applied to identifying reasons to be cautious … Continue reading “Tech 4 Learners – Week 10 – Class Notes”

Tech 4 Learners – Week 10 – Learner Chat

Chatted with Omair about my learning problem while walking to Vaden Medical Center… got there late so had to reschedule the TB shot for next monday. Omair’s desire was to have a tool that would help him remember all the topics he must cover. Using keywords and a mind map for each piece of content, the system would alert him if any node was not covered yet. His main concern is covering the entirety of the content. The more I look at the problem, the more I see that I would need to focus on a subject matter due to … Continue reading “Tech 4 Learners – Week 10 – Learner Chat”

Tech 4 Learners – Week 10 – Class Notes

Today was presentation day – OMS parents came in to see all the group’s videos – interesting ideas – but reflecting back on the class, I felt a slight disconnect between the project and the course content. I feel the prototyping assignment could be a course on its own. In any case – the reception of all the ideas by the parents and panel of experts was fantastic. Still waiting for permission to publish the video publicly.

Tech 4 Learners – Week 10 – 2 Min Video Assignment

Working on a 2 minute video presentation of our prototype for ‘A’ at OMS. Narration:  Meet Achu. Achu is twelve years old, full of smiles, and loves art, basketball and HotWheels videos. Achu’s vocabulary is plenty big, but he doesn’t always use it, instead choosing to repeat the words of others instead of what he really thinks. Our goal for this work was to support Achu in sharing more of his own thoughts. Let’s call this “spontaneous language creation.” We believe that if we can help Achu to generate more spontaneous language, over time, he might find it easier to … Continue reading “Tech 4 Learners – Week 10 – 2 Min Video Assignment”

Tech 4 Learners – Week 10 – Assignment Lessons Learned

Assignment Response Team SAL: Soren, Alex, Lucas  Lessons Learned Time with the intended user and rigorous user testing are critical to success. Every interaction our team had with our OMS student yielded more ideas and insights. It can be challenging to figure out whether an idea is not good or whether its implementation was the issue. It’s quite possible that a user will not engage well with a prototype even though the basis of the prototype is a worthwhile idea. Consequently, it is important to identify the critical learning mechanism to be tested and give the learner different ways to … Continue reading “Tech 4 Learners – Week 10 – Assignment Lessons Learned”