TOGI with Levels

Togi now has 3 levels:

1. Identify – Togi encourages kids to identify objects by pointing/touching them – PLAY
2. Decide – Togi asks kids if object show is what he is saying “Is this a pizza? Yes or No” – in development
3. Associate – Togi is tired therefore needs to sleep… hungry therefore eat. – PLAY

The idea is to add levels adding and subtracting complexity to the game.


This month, MobileFest is happening in Sao Paulo.
There is a great article in Estadao about one of the artists that are going to participate in the show. Click HERE for the news article.
This Friday we will hold a Video Conference between MobileFest in Brazil and ITP here in NY. I am going to be hosting this event which will count on the participation of artists/professors/researches in the art and technology field. Click HERE for the list of participants and their bios – scroll down to December 7th…

Busted – done!

For our final project in Computers for the Rest of You – BUSTED – we worked more on the
casing and software of the project since the last post about it.
On the box we modified the camera placement from looking directly into the user’s eyes to an angled solution – the camera is perpendicular to the user’s eye, getting the image of the eye via the reflection of a carefully positioned mirror. This way the user has nothing obstructing his vision of the movie clip being presented.
On the software side we switched back to my own eye tracking software (as opposed to Dan O’s code) since it required less processing power and less calibration but is definitely less accurate. We still have some major problems with the new version of Processing and Quicktime for Java seems to be flaky – Processing is “seeing” 5 different cameras when only 2 are connected to the computer – because of this, the loading of the application is extremely slow (takes about 1 minute to load) but then seems to work properly.
Here is the CODE using Processing (Java)
Here is more DOCUMENTATION Caleb prepared.