Category Archives: ITP – Tisch – NYU

TOGI – user testing!


TOGI has been used for the first by two kids at Seton Hospital this morning.

I think they responded well considering it was the first time
the touch screen concept was introduced to them.

Here are the changes I am going to make on Togi:

1. Audio:

Introduction – who is Togi and what he wants to do
Coaching – repeat audio saying if Togi is hungry or tired to encourage the kid to press the button
Remove sound from incorrect button
Add sound to correct button pressed
Snoring sound
Eating sound

2. Introduce levels of difficulty or simply change

Level 1 – Togi wants to EAT/SLEEP
Level 2 – Togi is HUNGRY/TIRED

3. “Full screen” buttons

Right button = right half of screen
Left button = left half of screen

4. Visuals:

Add bed where he sleeps
Add food are where he eats
Add sign language

We could add 2 learning games before going into TOGI to introduce them to the touch screen concept:

TOGI wants!

– Learn how to press button to make a choice on screen
– Left half of screen shows a SOCK for example
– Right half of screen shows a SHIRT for example
– TOGI says he wants the SOCK
– Have to press on the SOCK image

TOGI questions!

– Togi shows a pair of SOCKS
– Togi asks if it is a SHIRT
– Press on YES or NO

Both of these would have a system where you can upload your own pictures
according to what you are teaching/showing the kids that week.

BUSTED!! What are you looking at?

For “Computers for the Rest of You”, Caleb and I partnered up to analyze/explore what our eyes do involuntarily through a little game we are calling “BUSTED!!”.

We will present a series of videos with “tempting” material. The game is to NOT look at the more “intimate” body parts of the people in the scene. If you do – you are BUSTED!!
We will built a box where you peep into. Inside the box you will see a screen with the video clips we selected. Outside of the box another screen will show the same video clips along with an indicator of where the person is looking at. An eye tracking camera inside the box will be looking at the person’s eye and tracking it.
Here’s an example of what someone outside will see:

TOGI 11!

TOGI has now been presented to the occupational therapists at SETON who loved the character and gave some great suggestions on how to improve the game:
– Option to turn the “flashing” on and off, which could be distracting for some of their kids.
– TOGI tired and hungry should use sign language and thought bubbles to make it even more obvious what his state is
– Audio for when he is hungry and sleepy should repeat if no action is taken
Here’s the game with improved instructions and some of the modifications mentioned above: