LDT Seminar – Final – Fall Quarter Reflection

Assignment Evaluate your own contributions to seminar based on this rubric. Explore your own learning inside and outside of class in a brief reflection paper (1-2 pages).   Below Expectations Meets Expectations Exceeds Expectations Attendance* Misses two or more seminars. Comes late or leaves early. Does not inform instructor of absence in advance. Attends all of seminar, or misses one, with very good excuse (e-mailed to instructor ahead of time). Always on time. Organizes extra learning opportunities for other learners. Assignments** Assignments are late, incomplete, or poorly executed. Assignments are turned in on time. All outside work is turned in … Continue reading “LDT Seminar – Final – Fall Quarter Reflection”

Tech 4 Learners – Final – Learning Tool Evaluation

Assignment Choose any digital learning tool currently on the market.  Explore it, poke at it, twist it and see if you can break it (in a pedagogical sense, not a technical one).  When you have a good sense of what it does, write a description of the tool, including the intended learners, content, and approach to learning.  What are its strengths and weaknesses?  How should it be evaluated? How could it be improved or extended?  2-3 pages Response Synopsis Udemy is an online course marketplace who’s mission is to “help anyone learn anything” according to their website which also states … Continue reading “Tech 4 Learners – Final – Learning Tool Evaluation”

Tech 4 Learners – Final – Pedagogical Compass

Assignment:  A compass is a tool that allows us to orient to different directions, charting a course toward whatever destination we have chosen. For this section of the final, you will create a tool to organize the different concepts covered in this class.  In addition, it should allow us to “map” different EdTech products in some way as well as to guide those who use it toward effective learning experiences. This is a very open-ended assignment, which can be creatively interpreted.  Use it to push your thinking about how these concepts fit together! It can be visual, or even physical, if you … Continue reading “Tech 4 Learners – Final – Pedagogical Compass”

Tech 4 Learners – Final – Advice to a Future Learning Tool Designer

“Activities, tasks, functions, and understandings do not exist in isolation; they are part of broader systems of relations in which they have meaning. These systems of relations arise out of and are reproduced and developed within social communities, which are in part systems of relations among persons. The person is defined by as well as defines these relations. Learning thus implies becoming a different person with respect to the possibilities enabled by these systems of relations. To ignore this aspect of learning is to overlook the fact that learning involves the construction of identities.” (Lave and Wenger, 1991, Ch. 2) … Continue reading “Tech 4 Learners – Final – Advice to a Future Learning Tool Designer”

Tech 4 Learners – Final – Notes

Reading Notes National Education Technology Plan Focus on technology but need to use it for PD Focus Areas: Learning Assessment Teaching Infrastructure Productivity Understanding by Design Backwards design or backwards planning Clear learning objectives How could we incorporate game design practices into education? Computer Criticism vs. Technocentric Thinking Ed Tech is not the silver bullet – must come with pedagogy and PD In-Game, In-Room, In-World Kids learn plenty from each other Kidification of education  The Perils and Promises of Praise Growth mindset Constructive praise – effort and process not ability itself (you’re so smart!) Four-Phase Model of Interest Development Model … Continue reading “Tech 4 Learners – Final – Notes”

Qualitative Research – Final Reflection

Assignment Individual Process Paper Requirements This paper is a final reflection on the process of doing qualitative research. In this paper you should: Describe your growth as a qualitative researcher over the past 10 weeks using concrete details and examples to demonstrate areas of growth as well as areas you are still mastering Reveal how you are pushing yourself toward new understandings, especially concerning the complexity of the research process Connect your experience to class readings and class discussions. Show us some key topic areas you are grappling with… Be sure to use proper APA format You may want to revisit past … Continue reading “Qualitative Research – Final Reflection”

Qualitative Research – Final Product

Great working with James and Ana in this project! Text version below and nicely formatted version here: Final Product.pdf ABSTRACT In this qualitative study, individuals involved with the Learning Innovation Hub (iHub) were studied to address the research question, “How does iHub facilitate collaboration between educators and entrepreneurs to promote education technology innovation and adoption?” To this end, an observation of the iHub fall 2015 orientation and two interviews with iHub Manager Anita Lin were conducted over the course of three weeks. iHub was found to facilitate collaboration between teachers and startups by seeing teachers as key agents in edtech adoption … Continue reading “Qualitative Research – Final Product”

Tech 4 Learners – Final – Reflection on Design Project

1. Product/prototype Our target learner was Achu, a calm and smiley 12 year old boy who is fond of playing basketball, watching HotWheels videos on YouTube and painting. He follows instructions well yet rarely initiates activities on his own. That is also the case with communicating with others, unless he needs to go to the bathroom or needs more paint for example. He responds to questions but is not always sure about his answer. He often repeats the last words heard when answering. Our impression was that he knows the answer yet has trouble externalizing it appropriately. We immediately focused on … Continue reading “Tech 4 Learners – Final – Reflection on Design Project”

Tech 4 Learners – Final – Notes

National Education Technology Plan Focus on technology but need to use it for PD Understanding by Design Backwards design or backwards planning Clear learning objectives How could we incorporate game design practices into education? Computer Criticism vs. Technocentric Thinking Ed Tech is not the silver bullet – must come with pedagogy and PD In-Game, In-Room, In-World Kids learn plenty from each other Kidification of education The Perils and Promises of Praise Growth mindset Constructive praise – effort and process not ability itself (you’re so smart!) Four-Phase Model of Interest Development Model Triggered Situational Interest Maintained Situational Interest Emerging Individual Interest … Continue reading “Tech 4 Learners – Final – Notes”