Beyond Bits and Atoms – Week 3 – SkyMall Prototype

SkyMall Prototype – Lucas & Omair, Jan 2016

Initial Brainstorm

  • Use iRobot-Create2 (Romba without cleaning stuff) to make a modern day LOGO Turtle
  • SkyMall product – add on for the Romba
    • Attach pen to draw on the floor.
    • Attach Tide Stick to clearn in up!
    • Attach a Pez Dispenser to attract your kids to the dinner table!

create-overview

Items:

  • Roomba
  • Arduino
  • Bluetooth module for Arduino
  • iPhone App with LOGO
  • iOS Bluetooth communication

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Initial division of Labor

Lucas

  • 3D Model
  • Initial prototyping

Omair

  • 2D layout for Laser Printer from 3D model
  • ‘Marketing’ for the SkyMall product (name & slides)

3D Model First Run

Prototype to show in class – final product would be 3D printed and fully automated by grabing pen and putting the pen up and down.

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Beyond Bits & Atoms – Week 3 – Reading Notes

Ackermann, E. (2001). Piaget’s constructivism, Papert’s constructionism: What’s the difference.Future of learning group publication, 5(3), 438. Chicago

  • “And if we believe, as Piaget and Papert do, that knowledge is actively constructed by the child in interaction with her world, then we are tempted to offer opportunities for kids to engage in hands-on explorations that fuel the constructive process. We may do so at the cost of letting them “rediscover the wheel” or drift away when shortcuts could be welcome.” (Ackerman, 2001, p.1)
  • “Because of its greater focus on learning through making rather than overall cognitive potentials, Papert’s approach helps us understand how ideas get formed and transformed when expressed through different media, when actualized in particular contexts, when worked out by individual minds. ” (Ackerman, 2001, p.4)
  • “In all cases, situated approaches to learning revalue the concrete, the local, and the personal! Such a shift has important implications in the fields of cognitive research and education.” (Ackerman, 2001, p.6)
  • “In reclaiming the deeply grounded, experience-based, and subjective nature of human cognition, Papert’s approach reminds us that alternative epitemologies are indeed possible, and that concrete thinking is no less important than figuring out things “in the head”. ” (Ackerman, 2001, p.7)
  • “Becoming one with the phenomenon under study is, in his view, a key to learning. (Papert)” (Ackerman, 2001, p.8)

Blikstein, P. & Worsley, M., Children are not Hackers: Building a Culture of Powerful Ideas, Deep Learning, and Equity in the Maker Movement

  • 4 cultures with diverging ideas
    • The hacker culture: extreme autodidactism
      • “The popular image of the hacker is that of a disheveled, unshaven white male in his twenties, doing all-nighters in a messy electronics lab, capable of learning anything by himself by scouring the web or doing late-night runs to the library.”
    • The publishers’ culture: product before process
      • MAKE magazine & Maker Fair
      • “Having spectacular projects is the natural path of evolution for an exhibition, but not very inviting for novices.” (Blikstein & Worsley, p.3)
    • The culture of informal educational spaces: the “keychain” syndrome
      • “This incentive helps the proliferation of the “30 minute” workshop model: fast, scripted, perpetually “introductory” workshops—what we called in previous work the “keychain syndrome”—children keep doing keychains and other trivial objects but never move on to more complex projects, which require more complex facilitation, curriculum design, and equipment (Blikstein, 2013).” (Blikstein & Worsley, 2001, p.4)
    • The “job market” culture:
      • “Despite the best of intentions, this Silicon-Valley-inspired fixation on K-12 education as STEM job market training has influenced the tools, goals, and pedagogies incentivized (or allowed) in schools.” (Blikstein & Worsley, 2001, p.4)
  • Fun vs. Hard Fun
    • “In fact, early Constructionists were not interested in pitting serious against playful (Papert & Harel, 1991, p. 1), but instead finding ways to live at the intersection of the two. ” (Blikstein & Worsley, 2001, p.5)
  • Abstract versus concrete thinking
    • “In fact, the richness of makerspaces comes not from the fact that the abstract is left out, but that it is brought in together with new ways to build relationships with and between objects and concepts. ” (Blikstein & Worsley, 2001, p.5)
  • Research versus gut feeling
    • “The history of educational technologies and education reform (Collins & Halverson, 2009; Tyack & Cuban, 1995) has repeatedly demonstrated that the implementation of “revolutionary technologies” often leads to considering their benefits as self-evident. We see research (done together with teachers) as a tool for both measuring learning outcomes and as a way for teachers to reflect upon and optimize their own practice.” (Blikstein & Worsley, 2001, p.6)
  • The need for on boarding in fab labs
    • “In our own research (Blikstein, 2013; Davis, Bumbacher, Bel, Sipitakiat, & Blikstein, 2015), novices coming into a maker lab need a considerable amount of onboarding and facilitation before they can start “hacking” and learning by themselves.” (Blikstein & Worsley, 2001, p.6)
  • The job market’s needs effect
    • “Research suggests that the best predictor of STEM career choice is not a student’s K-12 math or science performance, but their self-reported love for science and if they see themselves as scientists in the future (Maltese & Tai, 2011).” (Blikstein & Worsley, 2001, p.8)
  • From a keychain culture to a culture of deep projects
    • The need for dedication and inspired curricula
    • “Allowing teachers to “pair up” and design curriculum together, even if they are from different areas, greatly expands the range of activities that can be done in the labs and makes it possible to attract students with a variety of different interests.” (Blikstein & Worsley, 2001, p.9)
  • From a product culture to a process culture
    • “When we compared the efficacy of example-based and principle-based reasoning, we found that students consistently performed better when primed to use principles instead of just using examples from the real world.” (Blikstein & Worsley, 2001, p.10)
    • “Learners should be aware that they will be evaluated not only by the quality of the final product, but also about their process–including, for example, how they collaborated with colleagues, how they managed the work, and how much they went outside of their intellectual comfort zone.” (Blikstein & Worsley, 2001, p.10)
  • Maker’s Pedagogy
    • “However, now, it is time for educators to take back the driver seat. The maker movement will only survive and fulfill its educational goals if the decisions are being made by teachers, education researchers, and education policy makers—professionals that really understand schools, teaching, and learning. ” (Blikstein & Worsley, 2001, p.12)

Papert, S. (1999). Papert on piaget. Time magazine’s special issue on” The Century’s Greatest Minds, 105.

  • “Piaget was launched on a path that would lead to his doctorate in evolutionary biology and a lifelong conviction that the way to understand anything was to understand how it evolves.” (Papert, 1999, p.2)
  • Ask a child – “What makes the wind?”
    • Answer might not be “true” but certainly “coherent” in the child’s mind

LDT Seminar – Week 2 – Class Notes

For next week: practice your 60 second pitch selling yourself and your project idea.

Karin – Foothill College center for innovation

Idea – assess what teachers already know before presenting tool – evaluate their PK

Talk to Lisa K. about what are the problems K-12 teachers have and what kind of a lesson planning tool, instructional design, curriculum construction, or PD they might need.

Beyond Bits and Atoms – Week 2 – Class Notes

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  • Education = QWERTY
  • Skinner’s Teaching Machine – first ed tech?
  • Monday – Someday : how does all this apply once Monday comes?
  • If a surgeon goes back 100 years he/she will not recognize a surgery room. If a teacher goes back 100 years, he/she will not see many differences.
  • Education: Driveresque & Latinesque
  • Final Project
    • Talked about the idea of creating an object that could teach aobut health – you’d need to feed it with the right stuff or it will get fat or sick for example.

Second half of the class we looked at the wood-working tools, the vinyl cutter (to make stickers), and how to make movable joints and gears with the laser cutter.

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Beyond Bits and Atoms – Week 2 – Reading Notes

Papert, S. (1980). Mindstorms: Children, computers, and powerful ideas. Basic Books, Inc..

Introduction, Chapter 1 & 2

  • Instrumental use of the computer
    • As a tool, but does not inherently change our way of thinking and our daily lives
  • “Every normal child learns to talk. Why then should a child not learn to “talk” to a computer?” (Papert, 1980, p.6)
  • “The idea of “talking mathematics” to a computer can be generalized to a view of learning mathematics in ‘Mathland’; that is to say, in a context which is to learning mathematics what living in France is to learning French.” (Papert, 1980, p.6)
  • “Although technology will play an essential role in the realization of my vision of the future of education, my central focus is not on the machine but on the mind, and particularly on the way in which intellectual movements and cultures define themselves and grow.” (Papert, 1980, p.9)
  • “… this book is an argument that in many important cases this developmental difference can be attributed to our culture’s relative poverty in materials from which the apparently ‘more advanced’ intellectual structures can be built” (Papert, 1980, p.21)
  • “… two kinds of thinking Piaget associates with the formal stage of intellectual development: combinatorial thinking, where one has to reason in terms of the set of all possible states of system, and self-referential thinking about thinking itself.” (Papert, 1980, p.21)
  • “… educational intervention means changing the culture, planting new constructive elements init and eliminating noxious ones.” (Papert, 1980, p.32)
  • “I see ‘school math’ as a social construct, a kind of QWERTY.”

Papert, S. (2000). What’s the big idea: Towards a pedagogy of idea power.

  • Public access to empowered forms of ideas and the ways in which technology can support them fertil- izes the process of new growth.” (Papert, 2000, p.728)

 

Curriculum Construction – Week 2 – Class Notes

Pitch

  • Public Speaking Skills Curriculum
  • High School (11th, 12th)

Housekeeping

  • Group formation – through cocktail – by the end of class
    • Sherry – college application help
    • Mindfulness to get rid of toxic stress
    • Entrepdneurship for ex-convicts
    • Experimental education and leadership
  • Group: “Teach ‘How to Teach Online”
    • Celine
    • Mohammed
    • Lucas
    • Lisa
  • Curriculum
    • Why, What and How
    • Every curriculum has a rationale – why of the curriculum
      • You have an ideology
      • The site will have its own ideology
  • Dewey
    • Read the whole book
  • Think pair share
    • Lucas
      • “After the artificial and complex is once institutionally established and ingrained in custom and routine, it is easier to walk in the paths that have been beaten than it is, after taking a new point of view, to work out what is practically involved in the new point of view.” p.30
    • Lisa
      • “Growth, or growing as developing, not only physically but intellectually and morally, is one exemplification of the principle of continuity. The objection made is that growth might take many merent directions: a man, for example, who starts out on a career of burglary may grow in that direction, and by practice may grow into a highly expert burglar. Hence it is argued that “growth” is not enough; we must also spec@ the direction in which growth takes place, the end towards which it tends. Before, however, we decide that the objection is conclusive we must analyze the case a little further.” p.36
    • Group – Dewey discussion
      • Growth

Ideology Presentation

  • As a group – 7 min presentation (5 + 2)
  • distill and present ideology in a convincing way
  • why what how
  • be fair to the ideology
  • We got – Cognitive Pluralism
    • Gardener readings

Whiteboard Picture

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Dewey’s Experiential Continuum

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In class citations

Growth

The AIM or outcome- we want kids to grow in a positive direction.

Avoid limiting experiences.

Pg. 36 “Growth, or growing as developing, not only physically but intellectually and morally, is one exemplification of the principle of continuity.”

Pg. 47 “In a certain sense every experience should do something to prepare a person for later experiences of a deeper and more expansive quality. That is the very meaning of growth, continuity, reconstruction of experience.”

Interaction

INTERNAL CONDITIONS-everything the student brings to the room (hunger, home experience, SES, emotion, etc.)

OBJECTIVE CONDITIONS- everything else (ex. Teacher, chalk board, school condition)

INTERACTION– the mutual adaption between the internal and objective conditions. This is the teacher’s role. They must negotiate this mutual adaptation while also taking into account what came before and what will come after.

Pg. 45 The trouble with traditional education was not that educators took upon themselves the responsibility for providing an environment. The trouble was that they did not consider the other factor in creating an experience; namely, the powers and purposes of those taught. It was assumed that a certain set of conditions was intrinsically desirable, apart from its ability to evoke a certain quality of response in individuals. This lack of mutual adaptation made the process of teaching and learning accidental.”

Curriculum construction is ALWAYS contextual.

Pg. 42 “The trouble with traditional education was not that it emphasized the external conditions that enter into the control of the experiences but that it paid so little attention to the internal factors which also decide what kind of experience is had.”

“If you are going to teach a kid to swim, put them in a swimming pool” –Dewey as the father of project based learning. 

Experiential Continuum 

Every experience should do something to prepare you for a later experience.

Pg. 35 “From this point of view, the principle of continuity of experience means that every experience both takes up something from those which have gone before and modifies in some way the quality of those which come after.”

Miseducative experience – an interaction that limits or shutdown the learning on the continuum.

Pg. 37 on specialization

“Moreover, every experience influences in some degree the objective conditions under which further experiences are had. Agreeable experiences that want a student to learn more.”

Agreeableness vs. continuity of experience – these are the latitude and longitude of the continuum.

Pg. 46 if you learn something in isolation, you are impacting the experiential continuum “The principle of inteaction makes it clear that failure of adaptation of material to needs and capacities of individuals may cause an experience to be non-educative quite as much as failure of an individual to adapt himself to the material. . . . with … it is a mistake to suppose that acquisition of skills in reading and figuring will automatically constitute preparation or their right and effective use under conditions very unlike those in which they were acquired.”

Experiences should be positive

Educator’s Role

Between teachers and learners in the environment.

The design of the learning environment can an either enable or disable growth. Pg. 40 “recognize in the concrete what surroundings are conducive to having experiences that lead to growth.”

You must set up conditions for transfer – not teaching lessons in isolation.

Pg. 39 Know individuals AS individuals….

(Denise’s favorite quote) “In this direction he must, if he is an educator, be able to judge what attitudes are actually conducive to continued growth and what are detrimental. He must, in addition, have that sympathetic understanding of individuals as individuals which gives him an idea of what is actually going on in the minds of those who are learning.

Later chapters: DISEQUILIBRIUM – educator needs to cause disequilibrium so that students seek to get on balanced. The residue left over from the experience of resolving disequilibrium is what sticks, learning that can be transferred to new environments. The residue is the product of the experience. This process spirals over and over and over.

-without disequilibrium, there is no itch to learn. You need this itch to want to learn or do something.

Other

“If you are going to teach a kid to swim, put them in a swimming pool”

Classroom as a model of a democratic working system.

Chapter 1: frames the politics of how to make progressivism palatable to as many people as possible.

To Dewey the sign of a mature learner can create their own problems and solve them.

Core Mechanics – bye bye

Decided to drop (not take) Core Mechanics – although the topic is very interesting, it is not a requirement for me since I alredy took Understanding Learning Environments and because it is heavily based on a book, which from what I’ve read so far, is pretty self-explanatory.

More time to dedicate to the other course which are going to be heavy both in terms of reading, group work, off-campus site visits, and final projects – not to mention the need to focus on my Master’s project plan and finding an internship for next quarter.

Beyond Bits & Atoms – Week 2 – Gears Essay Assignment

Assignment

Write a “Gears” essay – a short essay on “evocative” objects from your childhood/youth which have had an important impact on your intellectual life, in the same spirit of Papert’s foreword to his book Mindstorms – available here: http://www.papert.org/articles/GearsOfMyChildhood.html

This is a typical assignment in constructionist course and many collections of such essays have been published by MIT Press. One of them is this book by Sherry Turkle: http://www.amazon.com/Falling-Science-Objects-Sherry-Turkle/dp/0262201720


“Gears” Essay

I knew I had aced the 8th grade Science exam. I wrote ‘I love science’ at the bottom of the last page – even though my conception of Science was infant. Mrs. Rotten-berg’s enthusiastic lessons linked the concepts with our everyday lives. It was the kind of information that resonated with me. History, Geography, English classes did not make my gears turn.

I suppose having a hands-on, futuristic architect as a father helped. I grew up going to construction sites with him, and we lived in a house he built. A spherical house, inspired by a tree whose footprint in minimal and surface area is maximized. He proposed to build spherical apartment complexes, that one day would be able relocate by flying around. Imagine if houses were built and researched the same way the car industry does. With this, I’ve been always fascinated with technology, design, and how human interacted with their environment, objects and tools.

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While my father drew houses I tried to draw all-in-one media systems: a record player, with two cassettes, a radio, and the rotary phone integrated into the house. I would take apart these things, to the despair of my parents, and most of the times put them back together.

Seeing this, next Christmas I got Legos. I’d use the instructions to build the model once and then take it apart to build something new. Around the same time my school set up a computer lab with Apple IIe’s, LOGO on 5 1/4” floppy disks, and a LOGO turtle. I connected with the concept of programming immediately – just like building a Lego model, you build a set of commands for the model to perform.

Then I saw a Macintosh. I was fascinated with how it integrated images, text, and music in one box. I saw the possibilities of creating with it. I knew how hard it was to create architectural drawings on paper – make a small mistake, carefully scrape the ink off with a razor blade. Make a big one, start all over. There is no ‘undo’. Which made me always think about doing, creating, redoing, rethinking, and exploring.

Exposure early on to new technologies and an inquisitive stimuli was essential and paramount for my intellectual life. The mental freedom that is offered by simply knowing about the possibilities that are out there is enormous. To look at the world and your own capabilities with a growth mind set allows you to tinker with it, change it, and create in it.

The challenge is how to teach teachers to teach that in the classroom. How to encourage parents to encourage their kids to be inquisitive? How to change the culture of teaching from an industrialized process to a life-long skills based curriculum, with content, exploration, creativity, and interpersonal skills at its core? How to create curriculum that attend to the various demographics, socio-economic levels, cultural contexts, school organization styles, and policies?

I guess at this point in my life I am trying to integrate all of these questions and tools into one of the most complex issues facing humanity – education. How can we leverage technology’s media integration capabilities, mass distribution potential, community building tools with the research on cognitive processes, pedagogical best-practices, and content knowledge? I believe it is an eternal evolution with no silver bullet or definite answer.

“The more you know, the more you know you don’t know.”, Aristotle.

“The more I learn, the more I realize how much I don’t know.”, Einstein.